INTERVIEWS – nitrotaku https://www.nitrotaku.com Anime. Art. Games. Music. Wed, 17 Mar 2021 04:25:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.6 https://i0.wp.com/www.nitrotaku.com/wp-content/uploads/noku/cropped-SITE-ICON-ROUND-1.png?fit=32%2C32&ssl=1 INTERVIEWS – nitrotaku https://www.nitrotaku.com 32 32 171552094 Illustrator Sakiyama Talks Inspiration and Industrialization https://www.nitrotaku.com/illustrator-sakiyama-interview-zutomayo-sou-utaite-music-video/ Fri, 26 Feb 2021 02:56:39 +0000 https://www.nitrotaku.com/?p=2192

Sakiyama – Website, Twitter, Instagram, Pixiv


ENTER: Sakiyama

IN 2016, Sakiyama introduced us to a new world through her illustrations.

It’s a world that’s made beautiful by its decay.

A world overflowing with flowers, and teeming with monsters.

In total, Sakiyama has contributed to over 30 music videos, and her work shows no signs of slowing down.

She’s worked with everyone from producers with Vocaloid signers like Hatsune Miku, to Sou and ZUTOMAYO, established names in the utaite and JPOP spheres.

We’re honored to have been given the chance to correspond with Sakiyama, and we hope you all enjoy the interview!

Check out our sakiyama YouTube playlist below.

We added all the Music Videos we could find, and recommend you give them all a watch!

Note: This interview was conducted in late 2019, and has been edited for the sake of clarity.


  1. Hello sakiyama-san!
    Would you mind introducing yourself for readers who aren’t familiar?

「Hello everyone, my name is sakiyama.

I’ve been posting my drawings to social media for 3 years.

Up until recently, I was an office worker who would draw as a hobby.
However, this past April, I decided to quit and am now a full-time illustrator.

Nowadays, I’m often involved in MV (Music Video) production.

My drawings are dark and a bit creepy.

Yoroshiku onegaishimasu.』

「ヒューマノイド」詰合せ
  1. On your Pixiv you uploaded some of your progress work for the “Humanoid” music video.
    Can you tell us a bit about your music video production process?

「This isn’t limited to just “Humanoid” and “Mabushii DNA Dake,” but I basically just draw what I feel.

When listening to a song, the first impression I get is very important.

An MV is obviously something you watch while listening to music, so I don’t make videos that completely ignore the song.

However, it wouldn’t be interesting if I just explained the song, so I try to use the music to create something new.』

  1. Ah, I understand.
    By the way, do you draw using only a tablet, or do you incorporate traditional drawing as well?

「I only use a tablet.

From rough sketches to finishing touches, I draw everything digitally.』

  1. If you had to describe your art or music videos with one word, which word would you use?

「I’m really sorry, but I’m not sure I can.

I thought about it for a long time, but, in the end, I couldn’t find an answer.

As of right now, I can’t describe them in just one word, or maybe it’s something I don’t want to say.』

  1. Then, as an artist, are there any specific places you find inspiration from?

「Ruins.

The reason I started my creative work, is that when I saw a collection of photographs of ruins, I thought, “I want to draw ruins!”

It’s not only ruins, though. Factories, transmission towers…
Looking at towering, industrial structures inspires me.』

  1. Are there any specific people or works of art that have influenced you?

「I find the work of manga artist Taiyo Matsumoto particularly inspiring.』

  1. In your opinion, what makes a music video great?
    Is it the characters? The timing? The message?

「It’s not about what’s in the music video, it’s about if I enjoy it.

Above all else, if I can get immersed in the world of my work, and have fun drawing, then I think it’ll turn out to be a great music video.』

  1. “Shakuma Otoko” seems to be a recurring character in your artwork.
    Can you tell us the story behind him?
    Why is he wearing a bear head?

「The first time I drew a character like him, I was making a personal manga.

The headgear symbolizes that the protagonist’s memory is fuzzy (or possibly suppressed).

I also just like it because it’s weird.』

  1. By the way, sakiyama-san, how was COMITIA 129?
    Did you have fun?
    I’ve seen a lot of people on Twitter who have received your goods and really like them!

「Yes! A lot of people showed up, and I had a lot of fun.

It was a very precious opportunity, to be able to meet people and thank them directly.

I participated in COMITIA for the first time in 2018, and I’ve gone once a year.

I’d like to continue going once a year, because it’s a place where you can freely present what you like.』

  1. Do you have any advice you could share with fellow creators?
    Are there any important lessons you’ve learned as an illustrator and animator?

「I’m not yet in a position to give people advice, so I won’t.

However, as a person who became an illustrator from a completely different job, I’m very blessed to be able to draw for a living.

I’ve realized that enjoying every single day is the most important thing for me to do.』

  1. Well then, sakiyama-san, can you tell us about your plans for the future?
    What can your fans look forward to?

「I think I’ll continue to work on MVs in the future.

I want to have fun with a lot of things, without being limited to a single genre.

If everyone enjoyed it with me, that would make me happy.』


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]]> 2192 TOKYO CHRONOS Executive Producer discusses the Future of VR Visual Novels https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview/ https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview/#comments Sun, 07 Jul 2019 22:05:00 +0000 https://www.nitrotaku.com/?p=1088

“VR allows the player to truly experience this game’s mystery and suspense.”

KENTO KISHIGAMI, MyDearest Inc.
Tokyo Chronos Banner featuring Tetsu Kageyama, Karen Nikaido, Kyosuke Sakurai, Sai Kamiya, and Yu Momono

Last month we had the opportunity to attend BitSummit 7 Spirits, an indie games festival held in Kyoto, Japan. At BitSummit, attendees can play the newest indie games from around the world, as well as talk with up-and-coming indie developers.

BitSummit Seven Spirits Logo

We were eager to talk with the minds behind the indie games that, in our opinion, stood out from the rest. Among these talented developers is a man named Kento Kishigami.

Mr. Kishigami is not only the Executive Producer of the VR mystery visual novel TOKYO CHRONOS, he’s also the CEO of the company behind the game’s development—MyDearest Inc.

Kishigami-san answered a few questions relating to the characters of TOKYO CHRONOS, designed by illustrator LAM, as well as his opinion on the trajectory of VR games.

We hope you enjoy!

This interview was conducted in Japanese and subsequently translated into English.

Check out our original Japanese interview here.

TOKYO CHRONOS:
The Kento Kishigami Interview.

I read that you really pushed for this game to be made. Why did you choose VR as the medium for telling the story of TOKYO CHRONOS?

“VR allows the player to truly experience this game’s mystery and suspense.”

Lowe from Tokyo Chronos holding up the protagonist

Do you think the future of visual novels, or the future of all games, lies in Virtual Reality?

“I believe VR is, without a doubt, the future of Visual Novels.

I also feel that VR will soon be a popular genre among games in general.”

Sota Machikoji jumps at the protagonist

The characters of TOKYO CHRONOS are really beautiful! Did you have any input when it comes to character design?

“The director, Mr. Haruki Kashiwakura, was the one who instructed LAM. But, for the most part, LAM was able to draw freely.

In VR, you’re able to really “look” at the characters, so LAM’s extraordinary character design skills are on full display.”

Yu Momono very close to the protagonist
MyDearest Inc CEO Kento Kishigami says VR is without a doubt the future of Visual Novels

The game’s mystery writer went from writing books to writing for a visual novel. Are there challenges that arise when writing a video game that don’t arise when writing a book, such as writing for multiple endings?

“There were times when it was difficult to move freely in a VR scenario.

Also, because we didn’t want large blocks of text, we made the lines shorter than in novels.”

Kyosuke Sakurai gives Karen Nikaido a red bow

Lastly, is there anything you would like to tell your players in the west?

“We made this game for everyone to enjoy. I encourage all who like story-oriented games to play TOKYO CHRONOS.

Of course it’s a new step for Visual Novels, but I believe it also sets a new standard for all story-oriented VR games.

The game supports English, and we plan to add other languages, such as German, in the future.”

Yu Momono rushes to hug Kyosuke

Ready to FullDive?

Tokyo Chronos Executive Producer and MyDearest Inc CEO Kento Kishigami

Kento Kishigami is the CEO of MyDearest Inc., a company that specializes in developing games for Virtual Reality. These VR experiences, which they dub “FullDive,” allow players to live within a story if they were the characters themselves.

MyDearest currently has has three VR games under their belt, each themed after a different Japanese medium of entertainment.


Innocent Fores FullDive Light Novel image
  1. FullDive LIGHT NOVEL: Innocent Forest

Visual Novels meets Virtual Reality in this ultimate immersive reading experience.
With character dialogue voiced by high-profile voice actors, and illustrated pages turning into 360-degree VR animated scenes, you will be absorbed in the story, and feel as one with the protagonist.

Birdcages in Innocent Forest VR Light Novel

“When you step into this forest, you lose one memory…”
Innocent Forest is fantasy story about a girl called Luclei and the memories of her visitors.
The forest of lost memories: a place where they say you can forget one painful occurrence.
Kei, (voiced by Yusuke Kobayashi) a young man lost in the forest, encounters a mysterious girl named Luclei (voiced by Rina Hidaka) who lives among the woods and gathers a flock of birds.

Luclei from Innocent Forest VR Light Novel

It is through these birds the past, present and future of lost memories unfolds.

Film reels from Innocent Forest VR Light Novel

The Dream Clinic FullDive Manga cover
  1. FullDive MANGA: The Dream Clinic

An ultimate immersive reading experience based on the concept of “VR x Manga.”
It is a VR manga in which the readers immerse the world of the story as if they become a main character.
All characters are fully voiced by high-profile voice actors so that the readers can also enjoy FullDive MANGA like audio books.
There are two viewer types.

FullDive Manga Miki in bed

“If you have a scary dream, come back again.”
One day, an innocent little girl, Miki (CV. Aoi Yuki) who has been troubled with nightmares gets a strange flyer.
The flyer guides her into the dream.
There are dream clinics run by tapirs who loves dreams.

Notte from FullDive Manga The Dream Clinic

Miki courageously gets into the one with the old sign and meets Notte (cv. Hanae Natsuki). He keeps Miki’s nightmare but he doesn’t seem to eat it. Notte just meaningfully smiles. And then they step into Miki’s nightmare again.

Scary dreams. Dreams you do not want to see. And “dreams you do not want to forget”.

Have you had a “nightmare” that you do not want to forget?


  1. FullDive ADVENTURE: TOKYO CHRONOS
TOKYO CHRONOS Poster

“The next Visual Novel awaits beyond the screen.” TOKYO CHRONOS is a VR Mystery Visual Novel told in an immersive 360° world. Characters with personality come to life right before your eyes ─ their fate lies in your hands.

An empty, deserted Shibuya where time has frozen over. A suspenseful mystery woven by 8 childhood friends trapped inside. Lost memories; A strange message: “I am dead. Who killed me?”

An empty, deserted Shibuya where time has frozen over. A suspenseful mystery woven by 8 childhood friends trapped inside. Lost memories; A strange message: “I am dead. Who killed me?”

Who is “I”?

Why did we lose our memory?

Who is the killer?

Fragments shattered like a broken mirror. Where does the truth lie?

To kill, or not to kill ─ YOU decide.

# Features

– All-new Visual Novel designed for VR from the ground up

– Engrossing storyline with story duration of est. 15-20 hours

– Over 5,000 lines of professionally voice-acted dialogue

– Multiple routes and endings

# Staff

Director:Haruki Kashiwakura (Expelled from Paradise)

Script:Kou Segawa (Nazozuki Otome)

Producer:Kazuma Miki (Sword Art Online)

Character Design:LAM (Illustrator)

Theme Song:UNLIMITED / Eir Aoi


FullDive_MyDearest_Inc

TOKYO CHRONOS banner featuring Lowe, Yuria Togoku, and Sota Machikoji

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]]> https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview/feed/ 10 1088 「東京クロノス」総合プロデューサー がVRビジュアルノベルの未来について語る https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview-jp/ https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview-jp/#comments Sun, 07 Jul 2019 21:57:00 +0000 https://www.nitrotaku.com/?p=1164

「ミステリーやサスペンスの作品が持つ、ゾクゾクとする感覚を表現するのにVRが一番ふさわしいと思いました。」

岸上健人、 MyDearest株式会社 代表取締役CEO
Tokyo Chronos Banner featuring Tetsu Kageyama, Karen Nikaido, Kyosuke Sakurai, Sai Kamiya, and Yu Momono

先月 、 私たちは日本の京都で開催されたインディーズゲームフェスティバルのBitSummit 7 Spiritsを訪問しました。 BitSummitでは、出席者は世界中から最新のインディーズゲームをプレイすることができます。

BitSummit Seven Spirits Logo

私たちは私たちのお気に入りのインディーゲームの背後にある開発者と話をしたがっていました。才能のある開発者の中には、岸上健人という男がいます。

岸上さん、VRミステリービジュアルノベル東京クロノスの総合プロデューサー、ゲーム開発会社MyDearest Inc.の代表取締役CEOです。

岸上さんは、イラストレーターLAMがデザインした「TOKYO CHRONOS」のキャラクターについて、そしてVRゲームの将来についての彼の意見について、いくつかの質問に答えました。

私たちはあなたが楽しむことを願っています!

「東京クロノス」
岸上健人 インタビュー。

私はあなたが本当にこのゲームが作られるように推進したことを読みました。 「TOKYO CHRONOS」の物語を語るのに、VRが最高の媒体になるのはなぜですか?

「ミステリーやサスペンスの作品が持つ、ゾクゾクとする感覚を表現するのにVRが一番ふさわしいと思いました。」

Lowe from Tokyo Chronos holding up the protagonist

VRはビジュアルノベルの未来、あるいはゲーム全般の未来だと思いますか?

「Visual Novelの未来であることは間違いないと思います。

VRはゲーム全般の中でも、人気のあるジャンルとなると思います 。」

Sota Machikoji jumps at the protagonist

「TOKYO CHRONOS」のキャラクターはとても美しいです。彼らがキャラクターをデザインしていたとき、あなたはLAMに指示を与えましたか?

「監督の柏倉さんがLAMさんに指示をしました。しかし、基本的にはLAMさんが自由に描きました。

VRゲームではキャラクターと目が合います。そのため目に力があるLAMさんのキャラクターデザインは非常にVRにむいています。」

Yu Momono very close to the protagonist
MyDearest株式会社 代表取締役CEO岸上健人さん

ミステリーの作家は、視覚的な小説を書くために書籍を書くことから行った。書籍を書くときに発生していないビデオゲームを書くときに発生する問題がありますか?マルチエンディングのために書くのはどうですか?

「VRのシナリオだと自由に動くことが難しい時があります。

長い文字は好まれないため、小説よりも台詞や文章を短くしました。」

Kyosuke Sakurai gives Karen Nikaido a red bow

最後に、西側のプレイヤーに言いたいことはありますか。

「皆様に楽しんでもらいたく作りました。皆さまの中で物語重視のゲームが好きな全ての方に遊んでもらいたいです。

Visual Novelの未来であることはもちろん、物語重視のVRゲームの最先端であると思っています。

英語にも対応していて、今後はドイツ語などにも対応していく予定です」。

Yu Momono rushes to hug Kyosuke

Ready to FullDive?

Tokyo Chronos Executive Producer and MyDearest Inc CEO Kento Kishigami

岸上賢人は、バーチャルリアリティ向けのゲーム開発を専門とする MyDearest株式会社の代表取締役CEOです。

彼らが「FullDive」と呼んでいるこれらのVR経験は、彼らがキャラクター自身であるならば、プレーヤーが物語の中で生きることを可能にします。

MyDearestは三つのゲームを開発しましたが、それぞれ異なる日本のエンターテインメント媒体をテーマにしています。


Innocent Fores FullDive Light Novel image
  1. FullDive LIGHT NOVEL: Innocent Forest

『VR×ライトノベル』をコンセプトとした究極没入型の読書体験 。
物語にフルダイブし、読者自身がもはや「主人公」になったかのような体験を可能に。
ライトノベルで挿絵に当たる部分がVRアニメーションとなっており、 出演声優のボイスや場面ごとに移り変わる背景が作品へのダイブを加速させる。

Birdcages in Innocent Forest VR Light Novel

「その森で、人は一つ記憶を失う」
記憶失う森 。 辛い出来事を一つ忘れることができる森があるという。
その森で記憶は鳥に形を変え持ち主の巣箱を飛び立つ。 森に迷い込んだ来訪者は、森に住み、
鳥を集める不思議な少女ルクレイ(cv.日高里菜)と出会うが─

Luclei from Innocent Forest VR Light Novel

これは失った記憶の鳥を通じて 、 過去と現在 、そして未来へと繋ぐ物語 。

Film reels from Innocent Forest VR Light Novel

The Dream Clinic FullDive Manga cover
  1. FullDive MANGA: The Dream Clinic

『VR×マンガ』をコンセプトとした究極没入型の読書体験
物語にフルダイブし、読者自身がもはや「主人公」になったかのような体験を可能に。
鑑賞モードは2種類。従来のマンガの文脈を究極にリッチにした「Original」、
VR劇場と呼ぶにふさわしいシナリオ体験「Special Edition」で、
気づけばあなたは作品世界にダイブしている。

FullDive Manga Miki in bed

「怖い夢見たら、またおいで ─」
悪夢にうなされる無邪気な少女ミキちゃん(cv.悠木碧)に、
ある日一枚の不思議なチラシが届く。
チラシを握りしめ向かった先はなんと夢の中 。

Notte from FullDive Manga The Dream Clinic

そこには夢が大好物のバクが営む「夢の相談所」が立ち並んでいた。
意を決して入った古びた看板の相談所で、のんびりやのノッテ(cv.花江夏樹)に出会うが、

彼は悪夢を預かってくれるも食べようとはしない。
意味深な笑みを浮かべるノッテに首を傾げるミキちゃん。

そして二人は再び悪夢の世界に足を踏み入れるが―。


  1. FullDive ADVENTURE: TOKYO CHRONOS
TOKYO CHRONOS Poster

いつから、なぜ、離れ離れになったのだろう?

小さなころ仲良しだった8人組 。

その謎が明かされる時がきた。

時が止まった、誰もいない渋谷に、

8人が閉じ込められたことをきっかけに。

1人づつ消失していく異常な空間で。

—–私は死んだ。犯人は誰?

# スタッフ

監督 :柏倉晴樹「楽園追放 -Expelled From Paradise-」モーション監督

シナリオ :瀬川コウ 「今夜、君に殺されたとしても(講談社タイガ)」ミステリー作家

プロデューサー :三木一馬 「ソードアート・オンライン」プロデューサー

キャラクターデザイン :LAMイラストレーター

テーマソング:『UNLIMITED』 / 藍井エイル


FullDive_MyDearest_Inc

TOKYO CHRONOS banner featuring Lowe, Yuria Togoku, and Sota Machikoji

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]]> https://www.nitrotaku.com/kento-kishigami-tokyo-chronos-producer-interview-jp/feed/ 10 1164 Kotaro Uchikoshi answers 16 Questions about AI: The Somnium Files https://www.nitrotaku.com/kotaro-uchikoshi-answers-16-questions-about-ai-the-somnium-files/ https://www.nitrotaku.com/kotaro-uchikoshi-answers-16-questions-about-ai-the-somnium-files/#comments Fri, 29 Mar 2019 02:45:00 +0000 https://www.nitrotaku.com/?p=318 More information surrounding Spike Chunsoft’s upcoming adventure game AI: The Somnium Files.
Detective Kaname Date AI The Somnium Files game protagonist

Special thanks to Penne for offering us her translation!

Follow her on Twitter.

Find more of her translations on her website.

Support her translation work on Ko-fi.

Read the original Japanese article on 4Gamer.


[GDC 2019] Kotaro Uchikoshi Put His All Into the CERO Z-Rated Mystery Adventure Game, AI: The Somnium Files

Spike Chunsoft’s new adventure game AI: The Somnium Files releases July 25th on PC, Playstation 4, and Nintendo Switch. At the Game Developers Conference 2019, held in San Francisco on March 21st, 4Gamer had the opportunity to talk with Director Kotaro Uchikoshi and Assistant Director Akira Okada. We’d like to spread their words with this article.


  1. Thanks for joining us. Aside from the fact that your next game is a mystery adventure, there’s not much info out there yet. Could you tell us more about the kind of story you have in store for us?

AI: The Somnium Files takes place in modern day Tokyo, during a serial murder case where victims are left with one eye gouged out. The protagonist, Date, is a detective chasing the truth.

KOTARO UCHIKOSHI, DIRECTOR
Scene from AI The Somnium Files trailer of a nail being pulled from a photo of a woman's eye
  1. Why did you choose Tokyo as the setting?

That’s where I live, so it’s the easiest place for me to visualize. I also wanted to show off its good side.

KOTARO UCHIKOSHI, DIRECTOR
  1. Did you take Tokyo as it exists in real life and put it into the game?

To be honest, I couldn’t (laughs). I left in the names of neighborhoods and things like that, but I switched other elements around. So even though I used certain locations as a motif, they’re different enough that I don’t think people will recognize them.

KOTARO UCHIKOSHI, DIRECTOR
  1. What’s the flow of the game like?

The game’s divided into two parts: Investigation Parts and Somnium Parts. Date begins the game with an artificial left eye equipped with an AI, and during Investigation Parts he can freely use its functions, like zooming in, X-ray vision, and so on, to advance the investigation. During Somnium Parts, he’ll go into the memories of persons of interest and look for clues.

KOTARO UCHIKOSHI, DIRECTOR
Detective Kaname Date AI The Somnium Files game protagonist
  1. About how long is the game?

There are lots of side quests and things to do, so it will depend on the player. If you take your time, it’s around 20-30 hours, but of course, it’s possible to skip all that and go the efficient route.

KOTARO UCHIKOSHI, DIRECTOR
  1. Does that mean the story has multiple routes?

There are multiple endings, and the routes diverge based on things like the player’s choices, so you’ll need to play through several times to understand the full picture. But players can jump to those points where paths diverge, so there’s no need to start over from the beginning.

KOTARO UCHIKOSHI, DIRECTOR
  1. How much of an impact does player choice have on the story?

Somnium Parts will unfold quite differently depending on your choices.

KOTARO UCHIKOSHI, DIRECTOR
Aiba from AI The Somnium Files trailer
  1. Does the title hold any particular meaning?

There are lots of different meanings to it – the AI in Date’s artificial eye; the Japanese word for love [愛, “ai”]; the English words “eye” and “I”.

KOTARO UCHIKOSHI, DIRECTOR
  1. In terms of production, is there anything in particular you set out to do?

I decided to make an adventure-like adventure. This game takes traditional adventure elements and remixes them in a modern way, so even young people, or people that don’t know about classic adventure games, can still enjoy it. But on the other hand, people who have played traditional adventure games should feel nostalgic.

Also, the game is packed with the kind of fun that we can provide because of our long history making adventure games, and we’ve included that fun into every choice you make.

KOTARO UCHIKOSHI, DIRECTOR
Aiba from AI The Somnium Files trailer

The characters are another highlight. Uchikoshi-san’s Zero Escape series had a lot of unique characters, and in this game there are plenty that can hold a candle to Zero Escape’s cast.

AKIRA OKADA, ASSISTANT DIRECTOR
  1. On that note, Yusuke Kozaki is in charge of character design, right?

Kozaki-san’s designs are famous all over the world, and I wanted this game to appeal to people worldwide, so I ended up asked him to do the designs. Like his art, the game itself blends both dark and pop elements, so he’s a perfect fit for that style.

KOTARO UCHIKOSHI, DIRECTOR
Net Idol Iris Sagan from AI: The Somnium Files.
  1. Speaking of which, Uchikoshi-san, you and Spike Chunsoft launched the virtual idol project “A-set”, who is also designed by Kozaki-san. How is she related to the game?

Right, she’s really deeply involved. Also, she isn’t a virtual idol, she’s a girl that actually exists in the world of the game. Even though she’s a YouTuber, she also gets caught up in the incident.

KOTARO UCHIKOSHI, DIRECTOR
Iris Sagan from Japanese adventure game AI The Somnium Files
  1. A YouTuber involved in an incident – there’s something really modern about that. By the way, has the CERO rating been decided yet?

It’ll be CERO Z (18+ only).

AKIRA OKADA, ASSISTANT DIRECTOR
  1. Oh, wow. Did you set out to make a CERO Z game?

Yeah, my producer was kind enough to say, “Uchikoshi-kun, you can make whatever it is that you want to.” (laughs)

KOTARO UCHIKOSHI, DIRECTOR
  1. The Zero Escape series received a D rating (17+ only), is that right?

With Zero Escape, I came up with fun tricks that involved bodily harm, but I ended up having to cut down on those tricks to make the games fit a D rating, which I really hated (laughs). So I was very happy to learn that I could make a Z-rated game.

KOTARO UCHIKOSHI, DIRECTOR
Aiba Kaname Date and Iris Sagan from AI The Somnium Files
  1. Are there any plans to make The Somnium Files into a series like Zero Escape?

There’s definitely a chance, if enough players ask for it.

KOTARO UCHIKOSHI, DIRECTOR
  1. Any final comments for your fans?

I absolutely think that adventure game fans will enjoy this one; for people that don’t normally play them, they’ll learn how fun adventure games can be. Please give it a try. I think my music videos are super important to my songs. They dig deeper. I want to cherish them more from now on. However, I think collaboration could easily change the spirit of my songs, so I try to only think about conveying to people the song in its best form.

KOTARO UCHIKOSHI, DIRECTOR

Kozaki-san’s designs are really really cool, so I hope that people who don’t play many adventure games will judge this one by its cover and buy it.

AKIRA OKADA, ASSISTANT DIRECTOR

Thank you very much.

AI The Somnium Files Logo

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]]> https://www.nitrotaku.com/kotaro-uchikoshi-answers-16-questions-about-ai-the-somnium-files/feed/ 10 318 Japanese Singer Eve answers 17 Questions about Albums Otogi & Bunka https://www.nitrotaku.com/japanese-singer-eve-17-questions-album-otogi-bunka/ https://www.nitrotaku.com/japanese-singer-eve-17-questions-album-otogi-bunka/#comments Sat, 16 Feb 2019 01:13:00 +0000 https://www.nitrotaku.com/?p=88
Eve Japanese Singer

A deeper look into the mind of Eve.

With the release of Eve’s newest albumOtogi,” Japanese Web Magazine Skream! has published an interview with Eve in their February 2019 Edition.

In this interview, Eve reveals the process of creating his music and the videos that accompany them, as well as other interesting insights into his personality.

nitrotaku has translated this interview so that fellow English-speaking fans don’t miss out on a rare opportunity to learn more about Eve.

This translation may contain errors. If you believe this to be the case, please Contact Us.


Eve – Official Site, Twitter: (Business, Personal), YouTube, Instagram

Interviewer: Shiba Tomonori (Twitter)

Preface:

Eve is soon set to release his new album “Otogi” (“Fairy Tale”). He began his journey into music through posting covers of vocaloid songs on video-sharing sites. It was the release of his album “Bunka” (“Culture”) in December of 2017 that launched his name into widespread conversation.

As his first work as a songwriter, aspects of Eve’s unique style lead to the delicate inner nature of “Bunka,” creating a world in which reality and illusion mirror one another. In 2018, Eve completed his first one-man tour titled “Merienda,” performing in Nagoya, Osaka, and Tokyo.

His animated music videos play a major role in attracting potential listeners. “Otogi” is the latest result of Eve’s continuous efforts. I asked this incredible talent, born from net-culture, just what is at the core of his words.


  1. It’s been a year since the release of “Bunka” (Eve’s 4th album, released in 2017). What kinds of changes have you made as an artist since then?

When I was making “Bunka,” I was so desperate to figure out what message I would send that I didn’t think about sharing it with anyone. I entered with the mindset of creating something temporary, and when I eventually began to write, I just wrote about my own feelings and thoughts. I didn’t want to tell anyone that I had made an album. And so, everyone who’s touched the album, including the MV, has interpreted it differently. For example, I often hear things like “this song cheered me up” or “I felt like such-and-such.” This was something I completely did not expect.

Eve
“When I was making “Bunka”… I just wrote about my own feelings and thoughts. And so, everyone who’s touched the album, including the MV, has interpreted it differently… This was something I completely did not expect.”Eve (@oO0Eve0Oo)
  1. How do you feel about the response you’ve received?

I had written those songs for myself, but I feel like I have impacted the people who tell me those things.

Eve
“I had written those songs for myself, but I feel like I have impacted the people who tell me those things.”Eve (@oO0Eve0Oo)
  1. I think your live show was a great experience. How did you feel about them after they were over?

I was glad I that I did the concerts. Most of my action is through the internet, and it’s based on posting songs that people can listen to at home. So, initially, I didn’t do live shows very often. But when I performed at Shinkiba STUDIO COAST (“Eve One-Man Tour [Merienda]Additional Performance), I thought, “there are so many people here.” I’m used to seeing numbers on a screen, but when it’s just that, you start to think “is this really true?” But when I took the stage, there were so many people, and they gave such a huge reaction that I actually felt their presence. That was a big event. Before I perform I get insanely anxious, but I feel relieved after every show, and I want to keep doing live events in the future.

Eve
“I didn’t explain what the music was or wasn’t about. However, when people listened, and empathized with [me], I [thought] “everyone feels this way”… That was such an amazing feeling, that I had something I could share.”Eve (@oO0Eve0Oo)
  1. I was so impressed while listening to “Otogi.” For example, the symbolism in “We’re Still Underground,” in which you use the words “kimi” (“you are”) and “bokura” (“we are”). It seems to echo the identity of your album “Bunka,” but also touches on the experience of sharing your music with others. I think this motif is a big part of this new album.

Absolutely. The words “you” and “we” are interspersed throughout the album, and each person who listens has their own interpretation of it. I think that’s really interesting. When I was writing the lyrics, I feel like I didn’t explain what the music was or wasn’t about. The previous album was written the same way. However, when people listened, and empathized with my words, I had thoughts like “everyone feels this way” and “I’m finally able to share my music with everyone.” That was such an amazing feeling, that I had something I could share with someone.

Eve
“I didn’t explain what the music was or wasn’t about. However, when people listened, and empathized with [me], I [thought] “everyone feels this way”… That was such an amazing feeling, that I had something I could share.”Eve (@oO0Eve0Oo)

“We’re Still Underground”

  1. Did these experiences influence the creation of your album “Otogi?”

No…actually, before releasing “Bunka,” there were demos of “Tokyo Ghetto” and “Outsider.” I started making the song “Last Dance” around December of 2017, or January of 2018. At the time, I hadn’t had these experiences yet, so the album contains my feelings from those days. The songs took around half a year to make, because the music videos were animated. So, when the songs were released, I felt as if my children were finally being released into the world.

Eve
“[Tokyo Ghetto, Outsider, and Last Dance] took around half a year to make, because the music videos were animated. [When they] were released, I felt as if my children were finally being released into the world.Eve (@oO0Eve0Oo)

“Outsider”

  1. I see… So this album is an extension of your feelings from “Bunka.”

That’s right. I think “Bunka” and “Otogi” are inseparable. That’s why, when I asked Mah to draw the album cover, I asked for one with a similar composition as the cover of “Bunka.” However, during the songs “We’re Still Underground” and “Kimi ni Sekai” (“Your World”), which were made later, my state of mind was different. I tried to arrange the order the songs so that these final two songs feel connected.

Eve
“I think “Bunka” and “Otogi” are inseparable. That’s why, when I asked Mah (@mah_hirano) to draw the album cover, I asked for one with a similar composition as the cover of “Bunka.”Eve (@oO0Eve0Oo)
  1. The album starts with an instrumental called “slumber” and ends with an instrumental called “dawn.” In other words, the contents of the album occur from dusk to daybreak. What was the intention behind this?

I didn’t think of the title “Otogi” (“Fairy Tale”) until after all the songs were completed. Just like with “Bunka,” my music videos were like fairy tales, with elements of reality interacting with the surreal. They were like something from a dream world, and made me feel like I was watching a dream. So, in the eleventh song, “dawn,” you wake up from the dream. As for what happens next, although I’m anxious to find out, I’m not sure. I myself feel like I have just risen from the dream that is this album.

Eve
“Just like with “Bunka,” my music videos were like fairy tales, with elements of reality interacting with the surreal. They were like something from a dream world…” – Eve (@oO0Eve0Oo)
  1. Words like “kimi ni sekai” (“your world”), “mayoigo” (“lost child”), and “monogatari” (“story”) are often repeated in the lyrics. The overall theme is about a fictional world. Why is that?

This wasn’t just about this album. For a long time, whenever I’m feeling anxious or going through hard times, I’ve found myself encouraged and re-energized by listening to music. When I wanted to escape from reality, I would listen to music. Even the live concerts were surreal events for me. So, I thought that the album should also be like this. I hope that the album “Otogi” hits close to someone’s heart and supports that person.

Eve
For a long time, whenever I’m feeling anxious or going through hard times, I’ve found myself encouraged and re-energized by listening to music. When I wanted to escape from reality, I would listen to music.” – Eve (@oO0Eve0Oo)
  1. However, in addition to that, it’s important to note that the world in “Otogi” is not completely a world of fantasy. While the title “Tokyo Ghetto” is symbolic, it depicts a mirrored world, one adjacent to the one we live in.

Definitely. It’s not a fantasy world. There are no swords or magic. The MV depicts the real world with surreal elements introduced. So, although I say to “escape from reality,” it’s not really a separate world. Even if someone awakens from their dream, I hope the feelings this album gives them supports them in the real world.

Eve
It’s not a fantasy world. There are no swords or magic. The MV depicts the real world with surreal elements introduced… If someone awakens from their dream, I hope [Otogi] supports them in the real world.” – Eve (@oO0Eve0Oo)

“Tokyo Ghetto”

  1. I think we should hear about the roots that cultivated Eve’s mindset. I heard the band BUMP OF CHICKEN was your first encounter with music.

The first CD I bought was the single “supernova/Karma” by BUMP OF CHICKEN. From then on, I was hooked. However, rather than listen to one artist exclusively, I would listen to many different artists. Then, a classmate’s friend introduced me to Hatsune Miku’s cover of “Melt,” and I began my search for VOCALOID songs.

Eve
“The first CD I bought was… “supernova/Karma” by BUMP OF CHICKEN. From then on, I was hooked… Then, a classmate’s friend introduced me to Hatsune Miku’s cover of “Melt,” and I began my search for VOCALOID songs.”Eve (@oO0Eve0Oo)
  1. Why did you begin posting yourself singing?

It started when I was at my friends house, in their recording room, and they asked me “why don’t you sing a little?” I had never played an instrument or sang, so I just did as my friend asked and recorded songs at their house. It was my first time uploading them to the internet, but there were quite a lot of reactions, so I was really happy. I didn’t know who was commenting, but I got a response. That was what triggered the beginning.

Eve
It started when I was at my friends house, in their recording room, and they asked me “why don’t you sing a little?” I had never played an instrument or sang, so I just did as my friend asked and recorded songs at their house… That was what triggered the beginning.” – Eve (@oO0Eve0Oo)
  1. When I first started working online, I found it to be an exciting new environment. How was that experience for you?

In the VOCALOID scene, there’s not just Japanese rock bands, there’s different genres that I don’t usually listen to. Even the same song might have different genres depending on who’s covering it. I was just trying to do more and more interesting things, and before I realized it, here I am.

Eve
It started when I was at my friends house, in their recording room, and they asked me “why don’t you sing a little?” I had never played an instrument or sang, so I just did as my friend asked and recorded songs at their house… That was what triggered the beginning.” – Eve (@oO0Eve0Oo)
  1. At first, you posted covers of songs, right? Why did you decide to write your own songs?

I began posting songs as just a hobby, and before I knew it, I was making albums with my Doujin and doing live concerts. Especially after my One-Man Live, a sense of incongruity has begun to grow. Through my voice and songs, rather than know my appearance, people have gotten to know my inner self. If you know my frame of mind, and you really like it, then I’m happy about that.

Eve
Through my voice and songs, rather than know my appearance, people have gotten to know my inner self. If you know my frame of mind, and you really like it, then I’m happy about that.” – Eve (@oO0Eve0Oo)
  1. Earlier, you told me it takes about half a year to make one song. How did you compose and arrange the songs for “Otogi,” specifically?

I post the music myself as Eve, but my work actually involves a lot of people. With multiple people involved, the result doesn’t exactly match the idea it was born from. The music videos are especially important, because people look forward to those as much as the music. After the song demo is complete, I first decide which person I’ll ask to make the video. From there, after seeing the first drawings they create, I’ll change the song arrangement and lyrics. Then the video might change after listening to the song again.

Eve
After the song demo is complete, I first decide which person I’ll ask to make the video… After seeing the first drawings they create, I’ll change the song arrangement and lyrics. Then the video might change…” – Eve (@oO0Eve0Oo)
  1. There’s not only the arrangement, which is handled by Numa, but video creators such as Mah and Waboku also join in on the music production.

Exactly. Each music video is set somewhere in Tokyo. We went location hunting together, and when taking pictures, things like “ah, like this” were said. I feel like we’re a band. With such an exchange of ideas, I can’t anticipate what we’ll create. It’s really exciting and it’s a lot of fun.

Eve
Each music video is set somewhere in TokyoI feel like we’re a band. With such an exchange of ideas, I can’t anticipate what we’ll create. It’s really exciting and it’s a lot of fun.” – Eve (@oO0Eve0Oo)
  1. I see. Nico Nico Douga or YouTube groups might be the bands of the present day. With lyrics and melody as the axis, instrument players and video creators come together to create a world.

I think my music videos are super important to my songs. They dig deeper. I want to cherish them more from now on. However, I think collaboration could easily change the spirit of my songs, so I try to only think about conveying to people the song in its best form.

Eve
I think my music videos are super important to my songs. They dig deeper. I want to cherish them more from now on.” – Eve (@oO0Eve0Oo)
  1. Understood. By the way, what type of music have you listened to, and been inspired by recently?

Lately, I feel that I’ve been listening to my favorite songs at random. But I went to see Charlie Puth live at Makuhari Messe the other day, and it was great. I feel like music has been blending into my life. I think it’s a good thing. I also listen to Tom Misch, Billie Eilish, the band apart, and People In The Box.

Eve
I went to see Charlie Puth live at Makuhari Messe the other day, and it was great… I also listen to Tom Misch, Billie Eilish, the band apart, and People In The Box.” – Eve (@oO0Eve0Oo)

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